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#206397 - 2012-12-07 02:14 PM Re: KiXnet public alpha release, 5th build [Re: Lonkero]
It_took_my_meds Offline
Hey THIS is FUN
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Registered: 2003-05-07
Posts: 273
Loc: Sydney, Australia
Out of curiosity, is KiXnet done in a similar way to SteelKix or are they radically different approaches? Also, am I right in understanding that all KiXtart functions and macros have been ported to KiXnet, but that currently a number of them aren't working correctly?

Anyway, keep up the fantastic work Lonk. I got excited when I saw that you were doing this as not only are you the most active KiXtart.org member; your many entries and wins at KiXgolf competitions have always impressed me; not only with your intimate knowledge of the obscurities of KiXtart code, but also with your persistence in coming up with something highly succinct and capable. If anyone can fully implement current KiXtart code behaviour and then take it further, it is you!

p.s I would love a chance to read the code at some point. I also please ask at this stage that you opensource it. However if you are not up for that while you're developing it, then at least opensource it when/if you desire you longer want to work on it. I'm feeling rather bitten by my large time investments in KiXforms scripts only to have the creator leave us with no possible way to expand it or fix problems with it... I hoping down the line that I may be able to eventually replace KiXforms with native .NET forms in KiXnet!

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#206398 - 2012-12-07 03:19 PM Re: KiXnet public alpha release, 5th build [Re: It_took_my_meds]
Lonkero Administrator Offline
KiX Master Guru
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Registered: 2001-06-05
Posts: 22346
Loc: OK
yea, kixforms requiring .net 1.1 to run has been a bitter part lately.
having done some development on kf.net myself, I would love the chance to retarger it for something newer and maybe even improve it.

I am not totally sure but think steelkix was build around a language framework where you give rules how things should behave and the interpreter does the heavy lifting.
I was planning in the beginning of doing that too, but because of the free nature of kixtart language, I ended up going other way. Even though I took out one layer of code processing in the earlier builds, I still think kixnet is more complex than kixtart itself. And thus I don't believe steelkix and kixnet having really anything in common.

and yes, I wrote all of it. might be something that isn't working right (as proven) as when I wrote it, I went through all of it in couple months with little sleep or social interaction. and I am ready grateful that Shane helped me with the macro's, even though they are not the hardest part, saved my fingers a lot \:\)

and like said before, debug isn't there. that was a choice in the beginning to save some time and make a compatible engine asap. I have debugging code but I wipe it out when I publish the build because it doesn't work the same as normal user would expect ;\)
another not working bit is sendmessage() as that is not supported by OS since XP sp2 (iirc). so I didn't enable it.

Open sourcing is definitely a choice. just need to, when I have time, go and compare different licensing options there are.
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